Course curriculum

    1. Introduction: Interactive Media & The User Experience

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    2. Glossary: Interactive Media & The User Experience

    1. 1.1. Interactive Media & The User Experience (UX)

    2. 1.2. Social, Ethical & Legal Issues Related To Implementing Interactive Media Systems

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    3. 1.3. Social & Ethical Issues: Privacy Principles

    4. 1.4. Social & Ethical Issues: Security

    5. 1.5. Social & Ethical Issues: The Changing Nature of Work

    6. 1.6. Social & Ethical Issues: Accuracy of Data & Information

    7. 1.7. Social & Ethical Issues: Copyright

    8. 1.8. The Evolution Of Interactive Media

    9. 1.9. The Use Of Intellectual Property

    10. 1.10. Interactive Media Systems Supporting Training & Learning

    11. 1.11. Interactive Media Systems Improving Access to Entertainment

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    12. 1.12. Interactive Media Systems Supporting Delivery Tracking, Advertising & Communication

    13. Quiz 1.1. Ubiquity Of Interactive Media

    14. 1.13. Interactive Media Systems Supporting The Creative Process

    15. 1.14. Interactive Media's Influence On Behaviour

    16. 1.15. Social Media Applications Encouraging Human Connections

    17. 1.16. Interactive Media Systems Supporting The Creation of Digital Identities

    18. 1.17. Performance Requirements Of Hardware For Interactive Media Projects

    19. Quiz 1.2. Ubiquity Of Interactive Media

    20. Test Your Knowledge 1: The Ubiquity of Interactive Media

    21. Case Study Question 1: The Ubiquity of Interactive Media

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    1. 2.1. Introduction To File Formats

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    2. 2.2. File Formats: Text

    3. 2.3. File Formats: Image

    4. 2.4. File Formats: Audio

    5. 2.5. File Formats: Video & Animation

    6. 2.6. Types of Software: Video Processing

    7. 2.7. Types of Software: Authoring Software

    8. 2.8. Types of Software: Browser Software

    9. Quiz 2.1. Capture, Store & Integrate Data

    10. 2.9. Types of Hardware: Input Devices

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    11. 2.10. Types of Hardware: Processing

    12. 2.11. Types of Hardware: Storage Mediums & Methods

    13. 2.12. Types of Hardware: Output Devices

    14. 2.13. Types Of Hardware: Communication Devices

    15. 2.13. Compression of Data

    16. 2.14. The Impact Of User Interface (UI) On User Experience (UX)

    17. 2.15. Apply design tools and techniques to develop an engaging UI

    18. Quiz 2.2. Capture, Store & Integrate Data

    19. Test Your Knowledge 2: Capture, Store & Integrate Data

    20. Case Study Question 2: Capture, Store & Integrate Data

    1. 3.1. Apply Design Thinking

    2. 3.2. Data Journalism

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    3. 3.3. Selecting a Project Management Approach

    4. 3.4. Project Management Approach: Waterfall (Structured)

    5. 3.5. Project Management Approach: Prototyping

    6. 3.6. Project Management Approach: Outsourcing

    7. 3.7. Project Management Approach: End User

    8. 3.8. Project Management Approach: Agile

    9. 3.9. Principles of User Interface (UI)

    10. 3.10. Principles of User Experience (UX)

    11. 3.11. Apply Features of User Interaction & UX

    12. Quiz 3.1. Create Interactive Media Systems

    13. Test Your Knowledge 3: Create Interactive Media Systems

    14. Case Study Question 3: Create Interactive Media Systems

    1. Test Your Knowledge 1: The Ubiquity of Interactive Media Answers

    2. Case Study Question 1: The Ubiquity of Interactive Media Answers

    3. Test Your Knowledge 2: Capture, Store & Integrate Data Answers

    4. Case Study Question 2: Capture, Store & Integrate Data Answers

    5. Test Your Knowledge 3: Create Interactive Media Systems Answers

    6. Case Study Question 3: Create Interactive Media Systems Answers

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About this course

  • $25.00
  • 63 lessons
  • 6 hours of video content